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Association for Information Systems |
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AIS Special Interest
Group on
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12th ![]()
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This
mini-track is sponsored by the SIG CULTURE AND TOURISM
And by
the OPEN TOURISM CONSORTIUM ![]()
Chairs :
·
Emmanuel
Monod,
·
Marie-Claude
Boudreau,
·
Marianna Sigala, University of the
·
Oleg Missikoff, LUISS
University, Rome (Italy),
Call for papers
Tourism
is a major contributor to the GDP of many countries. However, for some
countries like
This
governmental position usually advocates for radical technology fostered
infrastructural and organizational transformation in archaeology, cultural
heritage institutions and policy makers like museums, archeological
sites, tourism authorities and destination management companies. The most
influential new technologies are currently ubiquitous computing, virtual
environments, augmented reality, virtual reality and multimodality. There is
currently an important development of mobile technologies and ubiquitous
technologies under the commercial pressures of tourism (Watson, Monod, Akselsen and Pitt, 2004) One example of this movement is
the Open Tourism Consortium that promotes ubiquitous mobile technologies and
open systems for tourism. Ultimately,
this would include ubiquitous ICT’s in the form of
u-heritage systems (ubiquitous cultural heritage systems). At a macro level,
state-of-the-art destination management and marketing systems are
developed to include enhanced functionalities that aim to foster intelligent
information interactions between tourists and locals (e.g. campiello.org).
Nevertheless, such applications foster the development and emergence of digital
cultural-heritage ecosystems, whose management and impacts on cultural tourism
destination management and planning guarantee further in-depth research and
exploration.
In this context, if Information Technologies (IT) have been experienced in the past for their transactional
role, for instance ticketing, their contribution to the valorisation of the
content is often extremely limited. For instance, an estimated 95% of all
cultural heritage institutions in
This is why not only ICT but also Information Systems
(IS) might play a key role in the evolution and transformation of the role and
operations of cultural heritage institutions at a micro-scale as well as in
developing, planning and managing cultural-heritage tourism destinations at a
macro-scale. Rethinking processes like knowledge management, stakeholder analysis,
content creation and management or customer relationship management might help
to see the possible adaptation of the cultural heritage contents to market
needs. IS also appear to include not only ICT and processes, but also
organization transformation, project management, ontologies,
policy making and change management. The track chairs are
soliciting research papers, research-in-progress papers, methodological case
studies, tutorials, comparative evaluations, literature reviews and panel
proposals on the following topics:
Possible topics include (but are not limited to) :
·
u-commerce in tourism (u-tourism)
·
open
systems in tourism and cultural heritage
·
Mobile
technologies in tourism and cultural heritage
·
Personalization,
individualization, Data mining, one-to-one marketing and cultural heritage
·
Theoretical
background for cultural heritage transformation
·
Marketing
of art and Information Technologies
·
Virtual Reality and Cultural Heritage
·
Cultural Heritage
Information Systems
·
Ontology and KM in culture
·
Digital divide
in cultural-heritage institutions and
destinations
·
Sustainable
cultural-heritage tourism and IS
·
Cultural
tourism Destination Management and Marketing Systems (DMMS)
Contact:
·
Marianna Sigala, University of the
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AIS Special Interest Group on
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The mission of the SIG
e-Culture (e-Culture, e-Heritage and Cultural Heritage Information Systems) is
to address the following needs:
·
To provide a
focal point for the debate of e-Culture, e-Heritage and Cultural Heritage
Systems issues in IS research that currently is dispersed over many conference
proceedings, journals, books and IS
projects, especially in Europe.
·
To strengthen
the exchange of ideas and community ties between all the a actors of Cultural
Heritage Systems, especially around the topics related to the use of innovation
for supporting cultural institutions, scholars and users in producing,
preserving and exploiting value in the Cultural Heritage sector.
·
To promote the usage of
Open Source Technologies in the domain of Cultural Heritage
·
Marie-Claude
Boudreau,
·
Alessandro
d’Atri, LUISS University, Rome, Italy
·
Maurizzio
Forte; ITABC – CNR, Rome, Italy
·
Bernard
Frischer, UCLA, USA
·
Heinz
Klein, State
·
·
Karen
Loch,
·
Marco
de Marco, Universita Catholica, Milan, Italy
·
Oleg
Missikoff,
·
Marianna
Sigala, University of the
·
Detmar Straub,
·
Erica
Wagner,
·
Rick
Watson,
“e-culture, u-tourism
and virtual heritage” covers a wide range of research areas including :
·
e-culture
·
cultural
heritage information systems,
·
virtual
heritage and digital heritage
·
ubiquitous
commerce applied to cultural heritage
·
ubiquitous
tourism
·
mobile
technologies applied to tourism and cultural heritage
·
open
systems in tourism and cultural heritage
·
ubiquitous
computing applied to tourism
·
computer
applications for archaeology.
These research areas basically discuss the
relationship between Information Systems (IS) and tourism and cultural heritage
institutions. Cultural heritage institutions include museums, archives,
libraries and also archeological sites. IS included are especially ubiquitous
commerce systems, open systems, mobile technologies and virtual reality.
Cultural Heritage (CH) Management in Europe, as well
as in many other world areas, has recently been interested by a deep rethinking
of its intrinsic essence. The socio-economic context in which CH institutions
were created has dramatically changed, and the pressure for undergoing a
substantial restructuring is constantly increasing. Such restructuring, in
order to produce results, should indeed affect most aspects of CH institutions:
from the mission itself to inner organisational configuration, from human
resources to customer relationship management, from technological solutions to
marketing and promotion. This phenomenon is generated by two key factors: (i) the need to raise financial resources independently from
public funds, and (ii) the increasing request for high quality, value added,
services from a more and more demanding cultural tourism. As an answer to these issues, the
present contribution aims at providing a theoretical reference framework for
supporting the formulation of general standardised requirements on e-culture,
e-Heritage and Cultural Heritage Information Systems (CHS) development. A CHS
is intended as an integration of organisational models and technological
solutions, customised for providing the various categories of CH institutions
with a support for designing a sustainable evolutionary roadmap and a
management model for facing the new challenges. The final goal is represented
by the transformation of cultural institutions in “state of art”, networked
organisations, here defined as Cultural
Service Providers (CSP).
The roadmap towards innovation will therefore proceed
along three main streamlines:
1.
Organisational models
(designed for cultural institutions)
2.
Technological solutions
(for supporting innovation and management activities)
3.
Knowledge management and
dissemination (by means of Domain Ontologies)
The chosen approach is fully interdisciplinary and the
epistemological basis ranges from studies on cybernetic , cultural economics
and ontologies. An integration of contributions from
these three fields of research, opportunely adapted to the characteristics of
the CH domain, is proposed as a viable solution for the complex scenario
outlined above.
To become an official
member of the SIG, members will need to join
the Association for Information Systems (AIS)
and select to join SIG e-culture. The cost for joining the SIG e-culture is $10
per year.